In Asia, at least 60 million girls are “missing” due to prenatal sex selection, infanticide or neglect.
[Also see this article :
'I have killed two daughters and will kill more']
In Asia, at least 60 million girls are “missing” due to prenatal sex selection, infanticide or neglect.
###########################################################################################
#
# Constants
GAME_NOT_OVER = 0
PLAYER_1_WINNER = 1
COMPUTER_WINNER = 2
###########################################################################################
#
# Error Class
class InputError(Exception):
pass
###########################################################################################
#
# Strategy Classes
#
# Strategy classes are the really interesting part of this program. They determine what
# the computer will do when the computer cannot play a guaranteed winning move. Some
# moves are more likely to induce mistakes than others. Each strategy class uses a
# different strategy to choose between two losing moves
#
# All classes implement getBestMove which returns the best move from a list of moves
# for the given boardstate
#
# Strategy to randomly select one of the moves
class RandomStrategy:
def getBestMove(self, boardstate, moveList):
# toss a coin ;)
import random
random.seed()
selectedIndex = random.randint(0, len(moveList) - 1)
return moveList[selectedIndex]
# Strategy which filters out moves which leave the board in simple states
class FilterStrategy:
def hasOnlyOneRowLeft(self, boardstate):
if (boardstate[0] == 0) and (boardstate[1] == 0):
return True
if (boardstate[1] == 0) and (boardstate[2] == 0):
return True
if (boardstate[2] == 0) and (boardstate[0] == 0):
return True
return False
def hasTwoRowsLeft(self, boardstate):
if (boardstate[0] == 0):
return True
if (boardstate[1] == 0):
return True
if (boardstate[2] == 0):
return True
return False
def hasMirrorRows(self, boardstate):
if (boardstate[0] == boardstate[1]):
return True
if (boardstate[1] == boardstate[2]):
return True
if (boardstate[2] == boardstate[0]):
return True
return False
def getBestMove(self, boardstate, moveList):
import random
def move(board, move):
newboard = board[:]
row = move[0] - 1
coins = move[1]
newboard[row] = board[row] - coins
return newboard
filterList = [self.hasOnlyOneRowLeft, self.hasTwoRowsLeft, self.hasMirrorRows]
boardstateList = [(x, move(boardstate, x)) for x in moveList]
# filter out cases which leave board in simple states
for filter in filterList:
newlist = [x for x in boardstateList if not filter(x[1])]
# if we are left with nothing, unfilter
if len(newlist) == 0:
newlist = boardstateList
boardstateList = newlist
# now take one of the remaining moves
random.seed()
selectedIndex = random.randint(0, len(boardstateList) - 1)
return boardstateList[selectedIndex][0]
###########################################################################################
#
# Output routines
def printWelcomeScreen():
print "_" * 50
print "WELCOME TO 7-5-3"
print "_" * 50
print "Rules: In this game there are three rows of coins."
print "The first row has 3 coins, the second row has 5 "
print "coins and the last row has 7 coins. In your turn,"
print "you can pick up as many coins as you like from any"
print "one row. You must enter your move in the format"
print "row:number where row is the row you want to pick"
print "up from and number is the number of coins you"
print "would like to pick up."
print "For example enter your input as 2:5 if you want"
print "to pick up five coins from row 2"
print "The player to pick up the last coin is the loser"
def drawboard(boardstate):
print "_" * 50
print "Row 1 : [" + str(boardstate[0]) + " coins]",
print " " + boardstate[0] * "O "
print "Row 2 : [" + str(boardstate[1]) + " coins]",
print " " + boardstate[1] * "O "
print "Row 3 : [" + str(boardstate[2]) + " coins]",
print boardstate[2] * "O "
def displayMove(player, move):
print "_" * 50
print " -> " + player + " moved " + str(move[1]) + " coins from row " + str(move[0])
def displayWinner(winner):
print "_" * 50
if winner == COMPUTER_WINNER:
print "The computer is the winner"
else:
print "You are the winner"
print "_" * 50
raw_input("Press Enter to quit...")
###########################################################################################
#
# Input routines
def parseInput(input):
tokens = input.split(":")
if len(tokens) != 2:
raise ValueError
row = int(tokens[0])
numberOfCoins = int(tokens[1])
return (row, numberOfCoins)
def getInput():
try:
input = raw_input("Enter your move: ")
move = parseInput(input)
return move
except ValueError:
raise InputError("Input should be of the form row:num. For example 2:3 means take 3 coins from row 2")
###########################################################################################
#
# Game routines
def makeMove(boardstate, move):
row = move[0] - 1
numberOfCoins = move[1]
if (row < 0) or (row > 2):
raise InputError("You must enter a row number between 1 and 3")
if numberOfCoins <= 0:
raise InputError("You must pick up at least one coin")
if boardstate[row] < numberOfCoins:
raise InputError("That row has only " + str(boardstate[row]) + " coins, so you cannot pick up " + str(numberOfCoins) + " coins.")
boardstate[row] = boardstate[row] - numberOfCoins
return boardstate
def doPlayerMove(boardstate):
validInput = False
while not validInput:
try:
move = getInput()
boardstate = makeMove(boardstate, move)
validInput = True
except InputError, args:
print "Invalid input. " + str(args)
displayMove("You", move)
def isGameOver(boardstate):
if (boardstate[0] == 0) and (boardstate[1] == 0) and (boardstate[2] == 0):
return True
return False
###########################################################################################
#
# Computer AI code
def simulatePlayerMove(boardstate, depth):
global strategyClass
bestMoveList = None
bestPoints = None
for row in [1, 2, 3]:
for coins in range(boardstate[row-1], 0, -1):
currentMove = (row, coins)
newboard = boardstate[:]
makeMove(newboard, currentMove)
if isGameOver(newboard):
if (None == bestMoveList):
bestMoveList = [currentMove]
bestPoints = 100
continue
(move, points) = getBestComputerMove(newboard, depth+1)
if points == 0:
return (currentMove, 100-points)
if (None == bestMoveList) or (points < bestPoints):
bestMoveList = [currentMove]
bestPoints = points
elif points == bestPoints:
bestMoveList.append(currentMove)
bestMove = strategyClass.getBestMove(boardstate, bestMoveList)
return (bestMove, 100-bestPoints)
def getBestComputerMove(boardstate, depth):
global strategyClass
bestMoveList = None
bestPoints = None
for row in [1, 2, 3]:
for coins in range(boardstate[row-1], 0, -1):
currentMove = (row, coins)
newboard = boardstate[:]
makeMove(newboard, currentMove)
if isGameOver(newboard):
if (None == bestMoveList):
bestMoveList = [currentMove]
bestPoints = 100
continue
(move, points) = simulatePlayerMove(newboard, depth+1)
if points == 0:
return (currentMove, 100)
if (None == bestMoveList) or (points < bestPoints):
bestMoveList = [currentMove]
bestPoints = points
elif points == bestPoints:
bestMoveList.append(currentMove)
bestMove = strategyClass.getBestMove(boardstate, bestMoveList)
return (bestMove, 100-bestPoints)
def doComputerMove(boardstate):
(bestMove, status) = getBestComputerMove(boardstate, 0)
boardstate = makeMove(boardstate, bestMove)
displayMove("Computer", bestMove)
###########################################################################################
#
# Main Program
# Change this to the strategy you want the computer to use
strategyClass = FilterStrategy()
boardstate = [3, 5, 7]
printWelcomeScreen()
playfirst = raw_input("Do you want to play first? (Y/N) : ")
if len(playfirst) == 0:
playfirst = "Y"
if playfirst[0].upper() == "Y":
firstMove = doPlayerMove
firstWinner = PLAYER_1_WINNER
secondMove = doComputerMove
secondWinner = COMPUTER_WINNER
else:
firstMove = doComputerMove
firstWinner = COMPUTER_WINNER
secondMove = doPlayerMove
secondWinner = PLAYER_1_WINNER
winner = GAME_NOT_OVER
while True:
drawboard(boardstate)
firstMove(boardstate)
if isGameOver(boardstate):
winner = secondWinner
break
drawboard(boardstate)
secondMove(boardstate)
if isGameOver(boardstate):
winner = firstWinner
break
displayWinner(winner)